Physical AI · Whole-body control

Ship robots that stay on their feet.

LimbBot is the control layer that gives humanoid and legged robots robust balance, dynamic walking, and the ability to carry things while they move. You build the body. We ship the motion.

Hardware-agnostic · Runs on-robot at the edge · Built on NVIDIA Isaac & Jetson

Built for the robot makers shipping the next decade of machines

Quadruped OEMsHumanoid OEMsIndustrial roboticsInspection fleetsResearch labs
The problem

Every robot company rebuilds control from scratch

Balance under a shove. Walking on gravel. Walking and lifting at the same time. It is the hardest problem in robotics, and most teams burn years on it. LimbBot solves it once, for any body.

Robust balance

Stay upright through pushes, slips, and uneven ground. Disturbance recovery trained across billions of randomized physics steps.

Dynamic locomotion

Walk, trot, climb, and recover on terrain the robot has never seen, with smooth real-time gait control.

Loco-manipulation

Carry, push, and place objects while moving. The control stack coordinates legs and arms as one system.

Android for locomotion

One control model that runs across robot brands

Instead of welding a control stack to a single robot, LimbBot adapts to many body types through a short per-robot calibration. New hardware ships in days, not quarters.

  • Bipeds and quadrupeds from one foundation model
  • Per-robot calibration instead of a months-long rebuild
  • On-robot inference for real-time control at the edge
  • Cloud fine-tuning for new tasks and morphologies
2

body classes: bipeds & quadrupeds

10⁹+

simulated steps per policy

<1kHz

real-time edge control loop

Days

to integrate a new robot

Meets you where you build

Plugs into the stack you already use

NVIDIA Isaac

GPU-parallel locomotion RL in Isaac Lab & Isaac Sim.

Jetson Thor

Real-time on-robot inference via CUDA & TensorRT.

ROS 2

Drop-in control node for existing robot software stacks.

Omniverse

OpenUSD scenes and Cosmos terrain for training diversity.

Explore integrations →

The platform

Everything you need to control a robot

Runtime

LimbBot Core

On-robot whole-body control runtime for balance and locomotion.

Learn more
Cloud

LimbBot Studio

Fine-tune and adapt control models to new hardware and tasks.

Learn more
Safety

LimbBot Guard

Fall avoidance and force limits for robots that work near people.

Learn more

View all products →

"We can build a great robot. Robust whole-body control was the part that kept slipping. LimbBot let us focus on the body and trust the motion."

Daniel H.
VP Engineering, humanoid OEM (representative)
Questions

Common questions

No. LimbBot is hardware-agnostic. The same foundation model adapts to bipeds and quadrupeds from different makers through a short calibration.

On-robot at the edge for real-time control, typically on Jetson-class compute, with optional cloud fine-tuning in LimbBot Studio.

Most robots integrate in days using the calibration routine, versus the months teams spend building control from scratch.

LimbBot Guard adds a safety layer that limits joint forces and avoids falls, which matters for robots working near people.

Put a robust control layer in your robot

Tell us about your hardware and we'll map a pilot. Early partners shape the roadmap.

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